Tom Morgan is an architect and designer with a research focus on virtual cities and space. His practice focuses on intersections and collisions between generative design tools, utopian and apocalyptic imagery, and the very real problem-space of the contemporary city. Morgan uses the tools currently employed in a ‘straight’ manner by a wide range of spatial practitioners, such as GIS and generative modelling softwares, to craft disturbing, detailed images of the city as it could—and will—be. Reframing the outputs of these tools reveals the contingency of the current city, and invites further speculative explorations of both the city as space, and the disciplines that shape and frame it. These images and scenarios have been exhibited locally and internationally, increasingly embodied in interactive VR environments.